Doedres Cesspool is an area in Act 8. The AlchemistA fool tries to turn lead to gold, but a deft hand takes it by force.You will slay an Undying Alchemist, and it will drop an Orb of Alchemy.Right-click to add this prophecy to your character.Seal Cost: 3x Silver CoinSell Price1x Scroll FragmentMiscellaneousItem class: Stackable Currency. The path leads through some winding and branching sewer tunnels before eventually reaching a loose grate. Undying Alchemist is a type of Undying . Abilities. This waypoint shares the node with the The Toxic Conduits on the map. After the fight is a one-way exit out of The Cauldron. https://pathofexile.gamepedia.com/Doedre%27s_Cesspool?oldid=619441, indoors_area, area_with_water, act_boss_area, einharcavespiders, sewer_area, vile_areas. This page was last edited on 21 August 2020, at 12:01. Undying Evangelist is a type of undying monster found in late Act 3. This leads to The Cauldron subarea where Doedre is located. Objective After the fight is a one-way exit out of The Cauldron. Doedre's Cesspool is an area in Act 8. Level Name Experience Damage Attack Time Ally Life Armour Evasion Energy Shield Resists Fire Resists Cold Resists Lightning Resists Chaos; 84: Undying Alchemist This area has a waypoint and is connected to The Grand Promenade, and The Quay. You will slay an Undying Alchemist, and it will drop an Orb of Alchemy. skill_can_fire_arrows [1] skill_can_fire_wand_projectiles [1] Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget … It is initially accessed from the The Toxic Conduits. … It is initially accessed from the The Toxic Conduits. The Alchemist is a Prophecy item in Path of Exile.. A fool tries to turn lead to gold, but a deft hand takes it by force. Casts a short duration Proximity Shield, preventing damage from sources out side of its area of effect; Areas Undying Alchemist: 28753: 1430.3: 1.5: 7619: 16161: 17096: 0: 75: 0: 0: 0. Path of Exile Wiki is a Fandom Gaming Community. The remaining area contains a waypoint, and the area past it is quite short; the entrance leads to a T-junction; the south end goes straight to the Promenade, whereas the north end goes through a small spiral area and leads out to the Quay. This area has a waypoint and is connected to The Grand Promenade, and The Quay. You will slay an Undying Alchemist, and it will drop an Orb of Alchemy. Throws Poison Bombs, that deal both fire damage and chaos damage on-hit, and then on detonation first deal chaos damage, then create a Caustic Arrow -like poison cloud that deals chaos damage over time. A fool tries to turn lead to gold, but a deft hand takes it by force. This page was last edited on 30 March 2019, at 07:20. Path of Exile Wiki is a Fandom Gaming Community. Melee: Default Attack Strike your foes down with a powerful blow. Seal Cost: 3x Silver Coin Sell Price 1x Scroll Fragment Miscellaneous Item class: Stackable Currency. Right-click to add this prophecy to your character. Right click this item then left click a normal item to apply it. The path leads through some winding and branching sewer tunnels before eventually reaching a loose grate. The Alchemist A fool tries to turn lead to gold, but a deft hand takes it by force. PoEDB provides new things come out each league, as well as unreleased skills or MTX, as all of the information is directly datamined from the game itself. Kill any Undying Alchemist in one of the following locations: 1x Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.Shift click to unstack. When lying on ground, Poison Bombs function similarly to traps. The Alchemist is a prophecy. Right-click to add this prophecy to your character. You will slay an Undying Alchemist, and it will drop an Orb of Alchemy. This leads to The Cauldron subarea where Doedre is located. There are currently no items that have a drop table specific to this area. https://pathofexile.gamepedia.com/The_Alchemist?oldid=533650. Resists elemental damage and chaos damage; Casts a spell leaving a mark on the ground that after a delay deals physical spell damage in its area of effect.